Lua functions

CastEntityCommand

Registered in this checkout as EQ2Emu_lua_CastEntityCommand; implementation found at WorldServer/Lua/LuaFunctions.cpp:6650.

Historical signature: CastEntityCommand(caster, target, id, command)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: CastEntityCommand(caster, target, id, command)

Description: Calls an Entity Command through LUA versus the player triggering it themselves.

Parameters:

  • caster (Spawn) - Spawn object representing caster.
  • target (Spawn) - Spawn object representing target.
  • id (uint32) - Integer value id.
  • command (string) - String command.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

CastEntityCommand(Player, target, 1312, "Reap")

Evidence: server/ItemScripts/SpiritReaper.lua:15; binding EQ2Emu_lua_CastEntityCommand.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.