Historical signature: ApplySpellVisual(target, spell_visual)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: ApplySpellVisual(target, spell_visual)
Description:
Apply a spell visual from the spell visuals in the ReferenceList https://eq2emu.com/index.php/developers/references by client version. Older clients like KoS/DoF translate newer spell visuals to old via the spell_visuals table alternate_spell_visual.
Parameters:
target (Spawn) - Spawn object representing target.
spell_visual (uint32) - Integer value spell_visual.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
ApplySpellVisual(v,136)
Evidence: server/Spells/Commoner/DetectEvil.lua:14; binding EQ2Emu_lua_ApplySpellVisual.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.