Lua functions

AddTimer

Registered in this checkout as EQ2Emu_lua_AddTimer; implementation found at WorldServer/Lua/LuaFunctions.cpp:4195.

Historical signature: AddTimer(spawn, time, function, max_count, player)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: AddTimer(spawn, time, function, max_count, player)

Description:

Adds a spawn script timer to call the function when triggering at the elapsed time. The player field can optionally be passed as a field to the function.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • time (uint32) - Integer value time.
  • function (string) - String function.
  • max_count (uint32) - Integer value max_count.
  • player (Spawn) - Spawn object representing player.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

AddTimer(NPC, 90000, "Camp1Reset",1,Spawn)

Evidence: server/SpawnScripts/antonica/afociofdecayA.lua:131; binding EQ2Emu_lua_AddTimer.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.