Historical signature: AddStepProgress(player, quest_id, step, progress)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: AddStepProgress(player, quest_id, step, progress)
Description:
Adds progress to the Player's quest based on the quest_id and step. Setting the current progress value.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
step (uint32) - Integer value step.
progress (uint32) - Integer value progress.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
AddStepProgress(Spawn,5739,1,1)
Evidence: server/SpawnScripts/IsleRefuge1/aGruttoothaggressor.lua:175; binding EQ2Emu_lua_AddStepProgress.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.