Function: AddSkillBonus(spawn, skill_id, value)
Description: Placeholder description.
Parameters:
luaspell(int32) - Integer valueluaspell.skill_id(uint32) - Integer valueskill_id.value(int32) - Integer valuevalue.
Returns: None.
AddSkillBonusRegistered in this checkout as EQ2Emu_lua_AddSkillBonus; implementation found at WorldServer/Lua/LuaFunctions.cpp:2955.
Historical signature: AddSkillBonus(spawn, skill_id, value)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Placeholder description.
Parameters:
luaspell (int32) - Integer value luaspell.skill_id (uint32) - Integer value skill_id.value (int32) - Integer value value.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
AddSkillBonus(Target, GetSkillIDByName("Focus"), Focus)
Evidence: server/Spells/AA/UnwaveringResolve.lua:14; binding EQ2Emu_lua_AddSkillBonus.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.