Historical signature: Zone(zone, player, x, y, z, heading)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: Zone(zone, player, x, y, z, heading)
Description:
Zone the player to the destination zone,x,y,z,heading.
Parameters:
zone (Zone) - Zone object representing zone.
player (Spawn) - Spawn object representing player.
x (int32) - Integer value x.
y (int32) - Integer value y.
z (int32) - Integer value z.
heading (int32) - Integer value heading.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. The binding also handles arguments dynamically. This is a contextual call pattern, not a tested standalone script.
Zone(SQ,Spawn,582.89, -17.48, 255.57, 254)
Evidence: server/SpawnScripts/FermentedGrape/CaptainPegrinos.lua:129; binding EQ2Emu_lua_Zone.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.