Function: StopTimer(spawn, function)
Description:
Stops an active timer that is to call the function.
Parameters:
spawn(Spawn) - Spawn object representingspawn.function(int32) - Integer valuefunction.
Returns: None.
StopTimerRegistered in this checkout as EQ2Emu_lua_StopTimer; implementation found at WorldServer/Lua/LuaFunctions.cpp:4237.
Historical signature: StopTimer(spawn, function)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description:
Stops an active timer that is to call the function.
Parameters:
spawn (Spawn) - Spawn object representing spawn.function (int32) - Integer value function.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
StopTimer(NPC, "animationloop")
Evidence: server/SpawnScripts/The Deserted Mine/ShyzintheCoercer.lua:197; binding EQ2Emu_lua_StopTimer.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.