Function: StartAutoMount(player, path)
Description: Start the auto mount for the Player on a path id.
Parameters:
player(Spawn) - Spawn object representingplayer.path(uint32) - Integer valuepath.
Returns: None.
StartAutoMountRegistered in this checkout as EQ2Emu_lua_StartAutoMount; implementation found at WorldServer/Lua/LuaFunctions.cpp:11545.
Historical signature: StartAutoMount(player, path)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Start the auto mount for the Player on a path id.
Parameters:
player (Spawn) - Spawn object representing player.path (uint32) - Integer value path.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
StartAutoMount(Spawn, 4)
Evidence: server/SpawnScripts/Commonlands/agriffintamer.lua:130; binding EQ2Emu_lua_StartAutoMount.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.