Historical signature: SpellDamage(target, type, min_damage, max_damage, crit_mod, no_calcs, class_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SpellDamage(target, type, min_damage, max_damage, crit_mod, no_calcs, class_id)
Description:
Damage a Target inside of a Spell Script.
Parameters:
luaspell (int32) - Integer value luaspell.
type (int32) - Integer value type.
min_damage (int32) - Integer value min_damage.
max_damage (int32) - Integer value max_damage.
crit_mod (int32) - Integer value crit_mod.
no_calcs (int32) - Integer value no_calcs.
class_id (uint32) - Integer value class_id.
Returns: None.
Checked example
Active call in a local runtime Lua script. Critical and calculation flags and class filters are optional. This is a contextual call pattern, not a tested standalone script.
SpellDamage(Target, 3, 30, 50)
Evidence: server/Spells/Commoner/LadonFieryBreath.lua:14; binding EQ2Emu_lua_SpellDamage.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.