Historical signature: Shout(spawn, message, player, dist, language)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: Shout(spawn, message, player, dist, language)
Description:
Send's a shout from the Spawn into the general vicinity based on the distance provided, or otherwise the player if specified.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
message (string) - String message.
player (Spawn) - Spawn object representing player.
dist (int32) - Integer value dist.
language (int32) - Integer value language.
Returns: None.
Checked example
Active call in a local runtime Lua script. Player, range, and language are optional; range defaults to 30. This is a contextual call pattern, not a tested standalone script.
Shout(NPC,"Charge!")
Evidence: server/SpawnScripts/BloodSkullValleyMaulicsStronghold/LegioneerGorlak.lua:21; binding EQ2Emu_lua_Shout.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.