Historical signature: SetSpawnAnimation(spawn, anim_id, leeway)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetSpawnAnimation(spawn, anim_id, leeway)
Description:
Set's the spawn animation of the spawn, leeway adds a delay in milliseconds. See appearance id's at https://eq2emu.com/developers/references for animation ids.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
anim_id (uint32) - Integer value anim_id.
leeway (uint16) - Integer value leeway.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetSpawnAnimation(NPC, 13016, 8000)
Evidence: server/SpawnScripts/Nektropos1/aDecayingCorpse.lua:11; binding EQ2Emu_lua_SetSpawnAnimation.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.