Historical signature: SetServerControlFlag(spawn, param, param_value, value)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetServerControlFlag(spawn, param, param_value, value)
Description:
Tie to the control effect types found in https://github.com/emagi/eq2emu/blob/main/docs/data_types/control_effect_types.md
Parameters:
spawn (Spawn) - Spawn object representing spawn.
param (int32) - Integer value param.
param_value (int32) - Integer value param_value.
value (int32) - Integer value value.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetServerControlFlag(Target, 5, 1, 1)
Evidence: server/Spells/ClassicRefresh/Fighter/Brawler/FeignDeath-2551690.lua:13; binding EQ2Emu_lua_SetServerControlFlag.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.