Historical signature: SetPlayerPOVGhost(player, spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetPlayerPOVGhost(player, spawn)
Description:
Set's the Player's POV Ghost to another Spawn if needed, or nil to reset.
Parameters:
player (Spawn) - Spawn object representing player.
spawn (Spawn) - Spawn object representing spawn.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.