Historical signature: SetLootTier(spawn, loot_tier)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetLootTier(spawn, loot_tier)
Description:
When set to 0 (default) all loot for the Spawn's table applies. If loot_tier is increased then it will restrict the items to tiers equal or below the loot_tier provided.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
loot_tier (int32) - Integer value loot_tier.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.