Function: SetIntBase(spawn, value)
Description: Sets the Spawn's base intelligence to the specified value.
Parameters:
spawn(Spawn) - Spawn object representingspawn.value(int32) - Integer valuevalue.
Returns: None.
SetIntBaseRegistered in this checkout as EQ2Emu_lua_SetIntBase; implementation found at WorldServer/Lua/LuaFunctions.cpp:3498.
Historical signature: SetIntBase(spawn, value)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Sets the Spawn's base intelligence to the specified value.
Parameters:
spawn (Spawn) - Spawn object representing spawn.value (int32) - Integer value value.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetIntBase(NPC, finalStat)
Evidence: server/SpawnScripts/Generic/CombatModule.lua:91; binding EQ2Emu_lua_SetIntBase.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.