Function: SetInCombat(spawn, val)
Description: Set's if the Spawn is in combat.
Parameters:
spawn(Spawn) - Spawn object representingspawn.val(bool) - Boolean flagval.
Returns: None.
SetInCombatRegistered in this checkout as EQ2Emu_lua_SetInCombat; implementation found at WorldServer/Lua/LuaFunctions.cpp:8071.
Historical signature: SetInCombat(spawn, val)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Set's if the Spawn is in combat.
Parameters:
spawn (Spawn) - Spawn object representing spawn.val (bool) - Boolean flag val.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetInCombat(NPC, false)
Evidence: server/SpawnScripts/BrawlersDojo/afirstcircleadept.lua:51; binding EQ2Emu_lua_SetInCombat.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.