Function: SetGridID(spawn, grid)
Description: Set's the grid id of the spawn. See /grid for more information on the grid id.
Parameters:
spawn(Spawn) - Spawn object representingspawn.grid(uint32) - Integer valuegrid.
Returns: None.
SetGridIDRegistered in this checkout as EQ2Emu_lua_SetGridID; implementation found at WorldServer/Lua/LuaFunctions.cpp:11681.
Historical signature: SetGridID(spawn, grid)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Set's the grid id of the spawn. See /grid for more information on the grid id.
Parameters:
spawn (Spawn) - Spawn object representing spawn.grid (uint32) - Integer value grid.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetGridID(NPC, 908295842)
Evidence: server/SpawnScripts/FallenGate/atormentedbattlemage_A.lua:78; binding EQ2Emu_lua_SetGridID.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.