Function: SetCharacterTitlePrefix(spawn, titleName)
Description: Set's the character title prefix of the Spawn to the title name.
Parameters:
spawn(Spawn) - Spawn object representingspawn.titleName(string) - StringtitleName.
Returns: None.
SetCharacterTitlePrefixRegistered in this checkout as EQ2Emu_lua_SetCharacterTitlePrefix; implementation found at WorldServer/Lua/LuaFunctions.cpp:14040.
Historical signature: SetCharacterTitlePrefix(spawn, titleName)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Set's the character title prefix of the Spawn to the title name.
Parameters:
spawn (Spawn) - Spawn object representing spawn.titleName (string) - String titleName.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetCharacterTitlePrefix(Spawn, "Lord")
Evidence: server/SpawnScripts/IsleRefuge1/TitleBot.lua:17; binding EQ2Emu_lua_SetCharacterTitlePrefix.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.