Lua functions

SetCharSheetChanged

Registered in this checkout as EQ2Emu_lua_SetCharSheetChanged; implementation found at WorldServer/Lua/LuaFunctions.cpp:14289.

Historical signature: SetCharSheetChanged(spawn, value)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: SetCharSheetChanged(spawn, value)

Description: Set's that the character sheet was changed (usually set to true to update the client).

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • value (bool) - Boolean flag value.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

SetCharSheetChanged(Spawn, true)

Evidence: server/SpawnScripts/Generic/SpiritShard.lua:37; binding EQ2Emu_lua_SetCharSheetChanged.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.