Function: SetAccessToEntityCommand(Spawn, Player, CommandString, Allowed)
Description: Controls whether a particular primary entity command (right-click option) is enabled for a given spawn. You can use this to enable or disable specific interactions dynamically.
Parameters:
Spawn: Spawn – The entity whose command access to modify.Player: Spawn – The Player who will receive access to the command.CommandString: String – The name of the command (same as used in AddPrimaryEntityCommand).Allowed: UInt8 –1to allow players to use this command on the spawn;0to remove it.
Returns: Return's true if successfully adding access to the entity command.