Lua functions

SendPopUpMessage

Registered in this checkout as EQ2Emu_lua_SendPopUpMessage; implementation found at WorldServer/Lua/LuaFunctions.cpp:5330.

Historical signature: SendPopUpMessage(spawn, message, red, green, blue)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: SendPopUpMessage(spawn, message, red, green, blue)

Description: Sends a popup message to the Spawn(Player) with the message in the popup.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • message (string) - String message.
  • red (int32) - Integer value red.
  • green (int32) - Integer value green.
  • blue (int32) - Integer value blue.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

SendPopUpMessage(Player, message, 250, 250, 200)

Evidence: server/SpawnScripts/Generic/ClassChangeModule.lua:441; binding EQ2Emu_lua_SendPopUpMessage.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.