Function: Say(spawn, message, player, dist, language)
Description: Sends a Say message from the Spawn to the general area based on distance, or otherwise to a specific Player if specified, otherwise optional/nil.
Parameters:
spawn(Spawn) - Spawn object representingspawn.message(string) - Stringmessage.player(Spawn) - Spawn object representingplayer.dist(int32) - Integer valuedist.language(int32) - Integer valuelanguage.
Returns: None.
Connection lifetime: Each player or group-member connection resolved by this function is retained through the native call. A disconnect or reconnect during a callback cannot destroy that retained connection or switch the ongoing call to a replacement. A later Lua call resolves the current connection. This does not extend the lifetime of unrelated spawn or item userdata.