Historical signature: Say(spawn, message, player, dist, language)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: Say(spawn, message, player, dist, language)
Description:
Sends a Say message from the Spawn to the general area based on distance, or otherwise to a specific Player if specified, otherwise optional/nil.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
message (string) - String message.
player (Spawn) - Spawn object representing player.
dist (int32) - Integer value dist.
language (int32) - Integer value language.
Returns: None.
Checked example
Active call in a local runtime Lua script. Player, range, and language are optional; range defaults to 30. This is a contextual call pattern, not a tested standalone script.
Say(NPC, "You lack dedication. I owe you nothing.")
Evidence: server/SpawnScripts/A Meeting of the Minds/Borxx.lua:25; binding EQ2Emu_lua_Say.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.