Historical signature: Resurrect(hp_perc, power_perc, send_window, target, heal_name, crit_mod, no_calcs, revive_spell_id, revive_spell_tier)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: Resurrect(hp_perc, power_perc, send_window, target, heal_name, crit_mod, no_calcs, revive_spell_id, revive_spell_tier)
Description:
Resurrect the spell targets.
Parameters:
hp_perc (float) - Float value hp_perc.
power_perc (float) - Float value power_perc.
send_window (uint32) - Integer value send_window.
target (Spawn) - Spawn object representing target.
heal_name (string) - String heal_name.
crit_mod (uint32) - Integer value crit_mod.
no_calcs (uint32) - Integer value no_calcs.
revive_spell_id (uint32) - Integer value revive_spell_id.
revive_spell_tier (uint32) - Integer value revive_spell_tier.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
Resurrect(15, 15, 1, nil, "", 0, 0, 5162, 1)
Evidence: server/Spells/Commoner/FavorofthePhoenix.lua:12; binding EQ2Emu_lua_Resurrect.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.