Function: RemoveSpawnAccess(Spawn, Player)
Description: Removes the Player from accessing the Spawn.
Parameters:
spawn(Spawn) - Spawn object representingspawn.player(Spawn) - Spawn object representingplayer.
Returns: None.
RemoveSpawnAccessRegistered in this checkout as EQ2Emu_lua_RemoveSpawnAccess; implementation found at WorldServer/Lua/LuaFunctions.cpp:6548.
Historical signature: RemoveSpawnAccess(Spawn, Player)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Removes the Player from accessing the Spawn.
Parameters:
spawn (Spawn) - Spawn object representing spawn.player (Spawn) - Spawn object representing player.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
RemoveSpawnAccess(NPC, Spawn)
Evidence: server/SpawnScripts/BeggarsCourt2/ClanChiefMalachiSleetsaberBeggarsCourtVersion.lua:35; binding EQ2Emu_lua_RemoveSpawnAccess.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.