Historical signature: RemoveSkill(player_spawn, skill_id, more_to_remove)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: RemoveSkill(player_spawn, skill_id, more_to_remove)
Description:
Remove's the skill from the player's skill list.
Parameters:
player_spawn (Spawn) - Spawn object representing player_spawn.
skill_id (uint32) - Integer value skill_id.
more_to_remove (bool) - Boolean flag more_to_remove.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
RemoveSkill(Player, skill_id, index < #removals)
Evidence: server/SpawnScripts/Generic/ClassChangeModule.lua:410; binding EQ2Emu_lua_RemoveSkill.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.