Historical signature: QuestIsComplete(player, quest_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: QuestIsComplete(player, quest_id)
Description:
Identifies if the quest has been completed or not based on the quest_id.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if QuestIsComplete(Player, 95) then
Evidence: server/Quests/Darklight/more_luxuries.lua:39; binding EQ2Emu_lua_QuestIsComplete.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.