Historical signature: KillSpawnByDistance(spawn, max_distance, include_players, send_packet)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: KillSpawnByDistance(spawn, max_distance, include_players, send_packet)
Description:
Kill's spawns in the distance radius around the Spawn (Entity based, NPC, Player, Bot). The include_players is false by default, as-is send_packet.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
max_distance (float) - Float value max_distance.
include_players (uint8) - Integer value include_players.
send_packet (uint8) - Integer value send_packet.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
KillSpawnByDistance(NPC, 20, 0, 0)
Evidence: server/SpawnScripts/FrostfangSea/qst_scourgeson_x2_rygorr_tent.lua:47; binding EQ2Emu_lua_KillSpawnByDistance.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.