Function: IsPlayer(Player)
Description: Checks if Player is an actual Player or Spawn.
Parameters:
Player: Spawn - The spawn or entity to check.
Returns: Boolean – true if this spawn is a Player; false if not.
IsPlayerRegistered in this checkout as EQ2Emu_lua_IsPlayer; implementation found at WorldServer/Lua/LuaFunctions.cpp:1450.
Historical signature: IsPlayer(Player)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Checks if Player is an actual Player or Spawn.
Parameters:
Player: Spawn - The spawn or entity to check.Returns: Boolean – true if this spawn is a Player; false if not.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if IsPlayer(Spawn) then
Evidence: server/SpawnScripts/AbandonedLabs/Alia.lua:14; binding EQ2Emu_lua_IsPlayer.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.