Function: IsInvulnerable(spawn)
Description: Return's true if spawn is set to invulnerable.
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: True if Spawn invulnerable otherwise false.
IsInvulnerableRegistered in this checkout as EQ2Emu_lua_IsInvulnerable; implementation found at WorldServer/Lua/LuaFunctions.cpp:13796.
Historical signature: IsInvulnerable(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Return's true if spawn is set to invulnerable.
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: True if Spawn invulnerable otherwise false.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local invul = IsInvulnerable(Spawn)
Evidence: server/RegionScripts/exp04_dun_chardok/char_p10_crossbridge_pit01_region.lua:5; binding EQ2Emu_lua_IsInvulnerable.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.