Function: IsInvis(spawn)
Description:
Return's true if the spawn is invisible, otherwise false.
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: Return's true if the spawn is invisible, otherwise false.
IsInvisRegistered in this checkout as EQ2Emu_lua_IsInvis; implementation found at WorldServer/Lua/LuaFunctions.cpp:7541.
Historical signature: IsInvis(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description:
Return's true if the spawn is invisible, otherwise false.
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: Return's true if the spawn is invisible, otherwise false.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if IsInvis(Spawn) then
Evidence: server/SpawnScripts/Caves/acuriousrock.lua:21; binding EQ2Emu_lua_IsInvis.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.