Lua functions

InWater

Registered in this checkout as EQ2Emu_lua_InWater; implementation found at WorldServer/Lua/LuaFunctions.cpp:13722.

Historical signature: InWater(Spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: InWater(Spawn)

Description: Determines if the given spawn is currently submerged in water.

Parameters:

  • Spawn: Spawn – The entity to check.

Returns: Boolean – true if the spawn is in water; false if not.

Checked example

No checked example is published for this function yet. No active script call with the current C++ argument count was found.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.