Historical signature: HasSpellImmunity(spawn, type)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: HasSpellImmunity(spawn, type)
Description:
Return's if the spawn has immunity to the spell type. See available types in https://github.com/emagi/eq2emu/blob/main/docs/data_types/immunity_types.md
Parameters:
spawn (Spawn) - Spawn object representing spawn.
type (uint8) - Integer value type.
Returns: True if the spawn has immunity to spell type, otherwise false.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if not IsEpic(Target) or not HasSpellImmunity(Target, 3) then
Evidence: server/Spells/ClassicRefresh/Mage/Enchanter/BindingLight-2550888.lua:27; binding EQ2Emu_lua_HasSpellImmunity.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.