Historical signature: HasQuest(player, quest_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: HasQuest(player, quest_id)
Description:
Return's true if the player has the quest_id active in their journal.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
Returns: Return's true if the player has an active quest (not completed/pending).
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
HasQuest(Spawn,Druid) or
Evidence: server/SpawnScripts/antonica/ShadySwashbucklerXVII.lua:35; binding EQ2Emu_lua_HasQuest.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.