Historical signature: HasLanguage(player, language_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: HasLanguage(player, language_id)
Description:
Return's true if the player has the language_id specified.
Parameters:
player (Spawn) - Spawn object representing player.
language_id (uint32) - Integer value language_id.
Returns: True if the language_id has been obtained by the player, otherwise false.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if HasLanguage(Spawn,15) then
Evidence: server/SpawnScripts/BigBend/ArmsdealerBlort.lua:22; binding EQ2Emu_lua_HasLanguage.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.