Function: GetSpawnGroupID(spawn)
Description: Gets a spawn by its group id.
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: Spawn object reference.
GetSpawnGroupIDRegistered in this checkout as EQ2Emu_lua_GetSpawnGroupID; implementation found at WorldServer/Lua/LuaFunctions.cpp:752.
Historical signature: GetSpawnGroupID(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Gets a spawn by its group id.
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: Spawn object reference.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local encounterSpawn = GetSpawnByGroupID(Zone, GetSpawnGroupID(Target))
Evidence: server/Spells/Priest/Cleric/Inquisitor/HereticsDemise.lua:28; binding EQ2Emu_lua_GetSpawnGroupID.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.