Historical signature: GetQuest(player, quest_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetQuest(player, quest_id)
Description:
Gets the quest object reference for the player and quest_id specified if they have the quest.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
Returns: Quest object reference in relation to the Player.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
Quest = GetQuest(Spawn,5749)
Evidence: server/SpawnScripts/Baubbleshire/RalaEurocarry.lua:46; binding EQ2Emu_lua_GetQuest.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.