Historical signature: GetPlayerHistory(Player, HistoryID)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetPlayerHistory(Player, HistoryID)
Description:
Retrieves the value of a specific player history flag. This tells if a player has a certain historical event or choice recorded (and what value it is).
Parameters:
player (Spawn) - Spawn object representing player.
event_id (uint32) - Integer value event_id.
Returns: Value of the historical value of SetPlayerHistory.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local value1, value2 = GetPlayerHistory(Dialog.Player, v.Value1)
Evidence: server/SpawnScripts/Generic/DialogModule.lua:90; binding EQ2Emu_lua_GetPlayerHistory.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.