Historical signature: GetPlayerHistory(Player, HistoryID)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetPlayerHistory(Player, HistoryID)
Description:
Returns both values recorded for one player history event. The two results come from one copied history snapshot, so a later update cannot mix values from different revisions.
Parameters:
Player (Spawn) โ Player whose history is read.
HistoryID (uint32) โ Event ID used with SetPlayerHistory.
Returns: Two uint32 integers (value, value2) when the event exists. Stored zero values are returned as zero. A missing event or invalid player returns no Lua results; assigning the results then yields nil.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local value1, value2 = GetPlayerHistory(Dialog.Player, v.Value1)
Evidence: server/SpawnScripts/Generic/DialogModule.lua:90; binding EQ2Emu_lua_GetPlayerHistory.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.