Lua functions

GetName

Registered in this checkout as EQ2Emu_lua_GetName; implementation found at WorldServer/Lua/LuaFunctions.cpp:3703.

Historical signature: GetName(spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: GetName(spawn)

Description: Gets the string name of the Spawn.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: string name of the specified Spawn.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

Dialog.AddOption(""..GetName(Spawn).."","Dialog2a")

Evidence: server/SpawnScripts/Baubbleshire/Drizzcopper.lua:52; binding EQ2Emu_lua_GetName.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.