Historical signature: GetDistance(spawn, spawn2, include_radius)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetDistance(spawn, spawn2, include_radius)
Description:
Gets the distance between the two spawns, spawn and spawn2. The include_radius is optional when set to true will use the collision radius of the spawn to reduce distance of the spawns.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
spawn2 (Spawn) - Spawn object representing spawn2.
include_radius (uint8) - Distance include_radius.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local Distance = GetDistance(NPC,Cat,1)
Evidence: server/SpawnScripts/BeggarsCourt/arat.lua:30; binding EQ2Emu_lua_GetDistance.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.