Historical signature: GetCharacterFlag(player, flag_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetCharacterFlag(player, flag_id)
Description:
Gets the current character flag value for the flag_id specified. Refer to the CF_.. flags in the Player.h
Parameters:
player (Spawn) - Spawn object representing player.
flag_id (int32) - Integer value flag_id.
Returns: Boolean return's true if the flag is enabled or false if disabled.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.