Function: GetCanGate(spawn)
Description: Checks if the Spawn is allowed to use Gate spells in this zone or area.
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: Returns UINT32 1 if you can gate, otherwise 0.
GetCanGateRegistered in this checkout as EQ2Emu_lua_GetCanGate; implementation found at WorldServer/Lua/LuaFunctions.cpp:12933.
Historical signature: GetCanGate(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Checks if the Spawn is allowed to use Gate spells in this zone or area.
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: Returns UINT32 1 if you can gate, otherwise 0.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if(GetCanGate(Caster) == 1)
Evidence: server/Spells/Commoner/CalltoHome.lua:14; binding EQ2Emu_lua_GetCanGate.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.