Function: GetCanBind(spawn)
Description: Gets if the Spawn(Player) can bind in the current zone.
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: Returns UINT32 1 if you can bind, otherwise 0.
GetCanBindRegistered in this checkout as EQ2Emu_lua_GetCanBind; implementation found at WorldServer/Lua/LuaFunctions.cpp:12894.
Historical signature: GetCanBind(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Gets if the Spawn(Player) can bind in the current zone.
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: Returns UINT32 1 if you can bind, otherwise 0.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
canbind = GetCanBind(Caster)
Evidence: server/Spells/Commoner/SetRecallPoint.lua:11; binding EQ2Emu_lua_GetCanBind.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.