Historical signature: GetArrowColor(player, level)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetArrowColor(player, level)
Description:
Returns the arrow color based on the level against the Player's level.
Parameters:
player (Spawn) - Spawn object representing player.
level (uint8) - Integer value level.
Returns: Return is UINT32 represents the arrow colors GRAY 0, GREEN 1, BLUE 2, WHITE 3, YELLOW 4, ORANGE 5, RED 6.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.