Historical signature: GetAlignment(Player)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetAlignment(Player)
Description:
Returns the alignment of the player character – typically Good, Neutral, or Evil in EQ2. Alignment often affects starting city and some quest options.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
alignment = GetAlignment(Player)
Evidence: server/ItemScripts/ForgeryFreeportCitizenshipPapers.lua:182; binding EQ2Emu_lua_GetAlignment.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.