Historical signature: DismissPet(Spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: DismissPet(Spawn)
Description:
Dismisses (despawns) the specified player’s active pet. This works for combat pets, cosmetic pets, deity pets, etc., causing them to vanish as if the player dismissed them manually.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
DismissPet(pet)
Evidence: server/Spells/AA/SummonAnimatedTome.lua:21; binding EQ2Emu_lua_DismissPet.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.