Historical signature: DamageEquippedItems(spawn, damage_amount)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: DamageEquippedItems(spawn, damage_amount)
Description:
Cause a percentage based amount of damage to equipped items. damage_amount 5 = 5%
Parameters:
spawn (Spawn) - Spawn object representing spawn.
damage_amount (uint32) - Quantity damage_amount.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.