Historical signature: CureByControlEffect(cure_count, cure_type, cure_name, cure_level, target)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: CureByControlEffect(cure_count, cure_type, cure_name, cure_level, target)
Description:
Cures the control effects. cure_count controls the amount of cures activated, cure_type will be the control effect type. If in a spell script and no target it will apply to all spell targets.
Parameters:
cure_count (uint8) - Integer value cure_count.
cure_type (uint8) - Integer value cure_type.
cure_name (string) - String cure_name.
cure_level (uint8) - Integer value cure_level.
target (Spawn) - Spawn object representing target.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
CureByControlEffect(1, 1, "Cure", Effect00Value00, Caster)
Evidence: server/Spells/ClassicRefresh/Priest/Cleric/Inquisitor/FerventFocus-2551708.lua:13; binding EQ2Emu_lua_CureByControlEffect.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.