Historical signature: ChangeFaction(spawn, faction_id, increase_or_decrease)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: ChangeFaction(spawn, faction_id, increase_or_decrease)
Description:
Changes the faction on the Spawn for the faction_id by increasing or decreasing the value. Decrease would be a negative value.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
faction_id (uint32) - Integer value faction_id.
increase_or_decrease (sint32) - Integer value increase.
Returns: True boolean if successful updating the faction value.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
ChangeFaction(Target, 12, -100000)
Evidence: server/Spells/Commoner/TheOverlordsWill.lua:25; binding EQ2Emu_lua_ChangeFaction.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.