Lua functions

CastSpell

Registered in this checkout as EQ2Emu_lua_CastSpell; implementation found at WorldServer/Lua/LuaFunctions.cpp:2128.

Historical signature: CastSpell(target, spell_id, spell_tier, caster, custom_cast_time)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: CastSpell(target, spell_id, spell_tier, caster, custom_cast_time)

Description:

Casts a spell on the specified target with the spell_id and spell_tier specified.

Parameters:

  • target (Spawn) - Spawn object representing target.
  • spell_id (uint32) - Integer value spell_id.
  • spell_tier (uint8) - Integer value spell_tier.
  • caster (Spawn) - Spawn object representing caster.
  • custom_cast_time (uint16) - Integer value custom_cast_time.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

CastSpell(NPC,95,1,1,NPC)

Evidence: server/SpawnScripts/SerpentSewer/WatcherKenjedeau.lua:116; binding EQ2Emu_lua_CastSpell.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.