Lua functions

AddSpawnToGroup

Registered in this checkout as EQ2Emu_lua_AddSpawnToGroup; implementation found at WorldServer/Lua/LuaFunctions.cpp:778.

Historical signature: AddSpawnToGroup(spawn, new_group_id)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: AddSpawnToGroup(spawn, new_group_id)

Description: Combines Spawn into the specified new_group_id which will link the Spawn's together in an encounter and they will engage and assist each other as a group.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • new_group_id (uint32) - Integer value new_group_id.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

AddSpawnToGroup(Gob1,1051222)

Evidence: server/SpawnScripts/IsleRefuge1/GoblinSaboteurFirepit.lua:49; binding EQ2Emu_lua_AddSpawnToGroup.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.